Devlog: recap
Rats of New York City » Devlog
Previously on Rats In NYC:
11/8 Discussion
- Worked on parsing starting areas and total number of lines
- Cut several redundant lines, focused on color primarily
- Thought about types of events, broke them into categories:
- Cultural
- Nature
- Financial/Retail
- Food
- Friends
- Thought of how to get the game to a terminal end state
- Any number of turns, racing to get to the ferry to Staten Island
- Longer term:
- We printed a map of the MTA to make our ideation easier and were taken by the idea of having a board to help represent the game
- Previously, the lines would be very abstract. For example, four players might be all across the city, but their cards show them right next to each other. A map represents the spatial nature of the city more clearly.
- We want to keep the card based, pattern matching for movement, but perhaps have it result in a certain amount of moves depending on the number of connections.
- Adding in RPG elements/asymmetry
- Characters have different goals
- Events/collectibles on the map add to your score
- Each character’s score would change based on events as well
Previous 11/16
- Resize maps
- Decide on starting and interest locations:
- Starting points:
- Inwood
- Jamaica
- Tremont
- Bay Ridge
- Interest places:
- Culture:
- MET
- Brooklyn Museum
- Queens Museum
- Food:
- Downtown
- Queens Night Market
- Brooklyn ChinaTown
- Tourist:
- Times Square
- JFK
- Dumbo
- Shopper:
- SOHO
- 5th Av (59th St)
- Queens Center
- Beach Lover:
- Rockaway
- Orchard Beach
- Coney Island
- Bird Watcher:
- Central Park E96
- Prospect Park
- Forest Park
After 11/16
- Every turn, players can perform 3 actions:
- Placing a tile
- Activating an ability
- Acquiring a goal card
- Visiting Locations Cards: it allows you to create lines to go to different places, as long as you have enough clout to get to the “event”
- Location cards might be specific places in NYC, but also random events happening all across the board (going to an underground concert in Bushwick, a bodega in Canarsie has a 50% off, etc.)
- Service Alerts Cards:
- These cards will be displayed at the bottom of the board, and will affect one or more, or all players
- Dimensions: 1.5x1.5”
- Connection cards to allow other lines to “connect” on top of existing lines
- Definition of character cards:
After 11/28
- Incorporation of Food trucks to generate currency
- 3 different actions every player can perform:
- Place a tile
- Swap a tile (from the hand)
- Rotate a placed tile
- Definition of currencies:
- Coolness
- Taste
- Money
- Definition of characters:
- Add the Event Cards and make them half the size of the destination on the board, so one rests on top of the other.
After 11/30
- Added new places in the map, and removed others that are no longer of interest.
- Removed the archetypes from each player.
- Added new “local” stops, to encourage players to visit other places, and they will be compensated from it.
- Reconsidered the resource management element of the game.
- Added standee for the event cards on the map
- Comed up with global rule restrictions - EG. Taylor Swift’s concert at East 68 Central Park limits all players to build a maximum of 3 straight tiles, as long as the event is in play and not claimed by any player.
- Modified visuals to better align with the MTA design style.
Playtesting of 12/5
- Every player moves 2 tiles every turn
- Remove bridges and tunnels
- Create a cheat sheet or player mat
- First player to 20 points win
- Reconsider metrocard mechanic
- Remove paw and coffee cup
- The “rats” theme makes sense
- It is difficult to understand or remember what every item does
- What happens when you use an item?
- Allow to swap and rotate tiles
After 12/7
- For the future, if the game is launched, either substitute the rats or allow players to make their own (3D print them or so)
- Reconsider the initial location to make it more central to all players
- Add names to the local stops
- Remove unnecessary mechanics and items
- Reconsider the idea of money
- Cards tend to be too difficult to get
- Players are more inclined to go for smaller missions
- Consider other risks/rewards elements to the game
- Pull all rats on the same spot at the beginning of the game?
- Should you keep your original station always connected to the line?
- Bonuses per 2 “events” collected? - make a “set” of events to get the point (one event of each category)
- Reveal the items at some point of the game?
- Consider character specific skills
Playtesting of 12/5
- Every player moves 2 tiles every turn
- Remove bridges and tunnels
- Create a cheat sheet or player mat
- First player to 20 points win
- Reconsider metrocard mechanic
- Remove paw and coffee cup
- The “rats” theme makes sense
- It is difficult to understand or remember what every item does
- What happens when you use an item?
- Allow to swap and rotate tiles
After 12/7
- For the future, if the game is launched, either substitute the rats or allow players to make their own (3D print them or so)
- Reconsider the initial location to make it more central to all players
- Add names to the local stops
- Remove unnecessary mechanics and items
- Reconsider the idea of money
- Cards tend to be too difficult to get
- Players are more inclined to go for smaller missions
- Consider other risks/rewards elements to the game
- Pull all rats on the same spot at the beginning of the game?
- Should you keep your original station always connected to the line?
- Bonuses per 2 “events” collected? - make a “set” of events to get the point (one event of each category)
- Reveal the items at some point of the game?
- Consider character specific skills
Playtesting of 12/12
- Change the boots icon
- Removal of “Bloomingdale’s” from the map
- Reconsider the symbols on the event cards, as they might be confusion
- Reconsider the name “event card” as it might be confused with the “goal cards”
- “Delays” and “Service Alerts” should cost something to be played - a coffee item.
- Use rat attack to counter balance delays
- Add rat attacks instructions to the card
- Rat attacks and paws should be merged and always steal items from the other players
- Add trading of items when riding other player’s line
- Do we need money?
- New point system:
- Picking items 1 point
- Completing quests 2 points
- Goal cards 3 points
- Remove rat attacks
- Change back of goal card
- Remove money and “broke” from the player’s board
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Rats of New York City
Status | Released |
Authors | DinosaurPower, Luke Ford |
Genre | Strategy |
Tags | Board Game, Multiplayer, rats, Strategy RPG, Tabletop role-playing game, Turn-based |
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