Devlog: recap


Previously on Rats In NYC:

11/8 Discussion

  • Worked on parsing starting areas and total number of lines
    • Cut several redundant lines, focused on color primarily
  • Thought about types of events, broke them into categories:
    • Cultural
    • Nature
    • Financial/Retail
    • Food
    • Friends
  • Thought of how to get the game to a terminal end state 
    • Any number of turns, racing to get to the ferry to Staten Island
  • Longer term:
    • We printed a map of the MTA to make our ideation easier and were taken by the idea of having a board to help represent the game
    • Previously, the lines would be very abstract. For example, four players might be all across the city, but their cards show them right next to each other. A map represents the spatial nature of the city more clearly.
    • We want to keep the card based, pattern matching for movement, but perhaps have it result in a certain amount of moves depending on the number of connections.
    • Adding in RPG elements/asymmetry 
      • Characters have different goals
      • Events/collectibles on the map add to your score
      • Each character’s score would change based on events as well

Previous 11/16 

  • Resize maps 
  • Decide on starting and interest locations: 
    • Starting points: 
    • Inwood 
    • Jamaica 
    • Tremont 
    • Bay Ridge 
    • Interest places:
      • Culture: 
      • MET 
      • Brooklyn Museum
      • Queens Museum 
    • Food: 
      • Downtown
      • Queens Night Market
      • Brooklyn ChinaTown
    • Tourist: 
      • Times Square
      • JFK
      • Dumbo 
    • Shopper: 
      • SOHO
      • 5th Av (59th St)
      • Queens Center 
    • Beach Lover: 
      • Rockaway 
      • Orchard Beach 
      • Coney Island
    • Bird Watcher: 
      • Central Park E96
      • Prospect Park 
      • Forest Park

After 11/16 

  • Every turn, players can perform 3 actions: 
    • Placing a tile 
    • Activating an ability 
    • Acquiring a goal card
  • Visiting Locations Cards: it allows you to create lines to go to different places, as long as you have enough clout to get to the “event”
  • Location cards might be specific places in NYC, but also random events happening all across the board (going to an underground concert in Bushwick, a bodega in Canarsie has a 50% off, etc.)
  • Service Alerts Cards: 
    • These cards will be displayed at the bottom of the board, and will affect one or more, or all players 
  • Dimensions: 1.5x1.5”  
  • Connection cards to allow other lines to “connect” on top of existing lines 
  • Definition of character cards: 

After 11/28

  • Incorporation of Food trucks to generate currency 
  • 3 different actions every player can perform: 
    • Place a tile
    • Swap a tile (from the hand)
    • Rotate a placed tile
  • Definition of currencies: 
    • Coolness 
    • Taste 
    • Money 
  • Definition of characters: 
  • Add the Event Cards and make them half the size of the destination on the board, so one rests on top of the other. 

After 11/30

  • Added new places in the map, and removed others that are no longer of interest. 
  • Removed the archetypes from each player. 
  • Added new “local” stops, to encourage players to visit other places, and they will be compensated from it. 
  • Reconsidered the resource management element of the game. 
  • Added standee for the event cards on the map 
  • Comed up with global rule restrictions - EG. Taylor Swift’s concert at East 68 Central Park limits all players to build a maximum of 3 straight tiles, as long as the event is in play and not claimed by any player. 
  • Modified visuals to better align with the MTA design style. 

Playtesting of 12/5

  • Every player moves 2 tiles every turn
  • Remove bridges and tunnels 
  • Create a cheat sheet or player mat 
  • First player to 20 points win 
  • Reconsider metrocard mechanic 
  • Remove paw and coffee cup
  • The “rats” theme makes sense 
  • It is difficult to understand or remember what every item does 
  • What happens when you use an item? 
  • Allow to swap and rotate tiles

After 12/7

  • For the future, if the game is launched, either substitute the rats or allow players to make their own (3D print them or so)
  • Reconsider the initial location to make it more central to all players 
  • Add names to the local stops 
  • Remove unnecessary mechanics and items
  • Reconsider the idea of money 
  • Cards tend to be too difficult to get 
  • Players are more inclined to go for smaller missions 
  • Consider other risks/rewards elements to the game 
  • Pull all rats on the same spot at the beginning of the game?
  • Should you keep your original station always connected to the line? 
  • Bonuses per 2 “events” collected? - make a “set” of events to get the point (one event of each category)
  • Reveal the items at some point of the game?
  • Consider character specific skills


Playtesting of 12/5

  • Every player moves 2 tiles every turn
  • Remove bridges and tunnels 
  • Create a cheat sheet or player mat 
  • First player to 20 points win 
  • Reconsider metrocard mechanic 
  • Remove paw and coffee cup
  • The “rats” theme makes sense 
  • It is difficult to understand or remember what every item does 
  • What happens when you use an item? 
  • Allow to swap and rotate tiles

After 12/7

  • For the future, if the game is launched, either substitute the rats or allow players to make their own (3D print them or so)
  • Reconsider the initial location to make it more central to all players 
  • Add names to the local stops 
  • Remove unnecessary mechanics and items
  • Reconsider the idea of money 
  • Cards tend to be too difficult to get 
  • Players are more inclined to go for smaller missions 
  • Consider other risks/rewards elements to the game 
  • Pull all rats on the same spot at the beginning of the game?
  • Should you keep your original station always connected to the line? 
  • Bonuses per 2 “events” collected? - make a “set” of events to get the point (one event of each category)
  • Reveal the items at some point of the game?
  • Consider character specific skills 

Playtesting of 12/12 

  • Change the boots icon
  • Removal of “Bloomingdale’s” from the map
  • Reconsider the symbols on the event cards, as they might be confusion
  • Reconsider the name “event card” as it might be confused with the “goal cards”
  • “Delays” and “Service Alerts” should cost something to be played - a coffee item. 
  • Use rat attack to counter balance delays 
  • Add rat attacks instructions to the card
  • Rat attacks and paws should be merged and always steal items from the other players
  • Add trading of items when riding other player’s line
  • Do we need money?
  • New point system: 
    • Picking items 1 point 
    • Completing quests 2 points 
    • Goal cards 3 points 
  • Remove rat attacks 
  • Change back of goal card 
  • Remove money and “broke” from the player’s board

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